If you don't have anything to hide...


Wow!

The misplaced saying goes that if you don't have anything to hide, you have nothing to fear from total surveillance. Well, that may be a lie for society, when it comes to getting my game out it is really important to make sure folks can see my game. For the first public outing of one of my designs, I'm really happy with the buzz that has been building up. The feedback on the preview has been largely positive, and folks are supportive of the upcoming Kickstarter.  There are a few people I want to shout out to.

I need to give a huge thanks to Marc Strocks. Not only an awesome designer on their own terms, Marc had the brilliant idea to start up #SideQuest2021, which in turn gave me the push required to pull the trigger on releasing BE SEEING YOU. SideQuest is exactly the kind of worker-led collective endeavour that I want to be a part of, and while not every project listed is my personal cup of tea, I'll be promoting every one of them up until the end.

Several podcasts have been kind enough to talk shop with me. Logar the Barbarian hosts Wobblies & Wizards, They have a regular zine segment where I was able to talk about SideQuest and also my own project in a really upbeat way. The episode is just over 15min long, so a nice wee intro. I also had a longer chat with Scheduled 4 Launch. Myself and Zach got into some real depth about  not only the game,  but also the circumstances that led me here. I highly recommend both podcasts.

The Indie RPG Newsletter is my favourite weekly round-up of stuff going on in the indie games sphere. Thomas was really kind and linked to BE SEEING YOU  in today's issue. I also want to point folks towards Paolo Jose Cruz and Tod Foley. Both of these designers have filled me with enthusiasm when it comes to helping get eyes on BE SEEING YOU.

I'm sure I'm missing some folks. I'll try to make sure they are in the next update... 

Until then, BE SEEING YOU!

Files

BE SEEING YOU - TEXT ONLY.pdf 120 kB
Nov 01, 2021

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